Saturday, May 5, 2007

Epic Backlog, Round 1: Crackdown

Due to my excessive consumer whoreism I have amassed a backlog of games that can only be described as epic. I've made it my summer goal to tackle this head on and make as much of a dent in the ridiculous pile as possible. The first step of this venture is to create a stack of 5 of the offending games at a time right next to my TV. This serves as a sort of a reminder of my horrible game ADD and helps to keep me focused and not distracted by someone playing with a shiny quarter in my apartment. The next step of the venture is to, you know, actually play all this shit. My adventure beings with Crackdown. I know, LOL you are teh late! Regardless of my lateness in playing this title I'm going to blog about it anyway. You may proceed to send the hate mail I'll turn on my defensive shields.

I think Crackdown does a lot of things right. Ever since the GTA days I've been pining for a sandbox game that actually lets me run around as the good guy. This game takes that concept to another level. You get to hop around like fucking super cop and it feels amazing. I spent the better part of my time with the game jumping from building to building and flexing my digital muscles. I was absolutely floored by the draw distance in this game. While the art style is a bit dull for me I'm glad they choose this style in order to allow me to shoot a rocket from the top of a skyscraper and watch it blow things up in the distance. Running, jumping and fighting my way around the city felt awesome and the three distinct areas of the city had very different feels which provided a sense of scope.

The problems I'm having with game are in the main story line. Fighting the gang leaders in this game is horrendously repetitive (like walking on a treadmill in a white walled room). Some of the fights are frustrating because the camera fights you a good half the time you are trying to maneuver in the game. The camera is especially problematic in the indoor environments and you'll spend a great deal of time in the third area navigating through indoor spaces. Also, as I mentioned earlier the art style is kind of boring for me. I understand the desire and even need for the cell shaded style but the neon colors and weird lines around the characters just get irritating to the eyes after a few hours.

With the exception of the camera all of my grievances are just nit picky though. There is so much you can do in this game and the online coop with a buddy is fun as hell to dig into. The achievements are varied and interesting and encourage creativity in the world after the game is done. If you didn't already snag this bitch for the Halo 3 Beta I'd at least recommend giving it a rent. I had a ton of fun with it but I was pretty done after the 10-15 hours I played.

One game down, next perhaps I'll hit God of War 2.

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